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steal('jquery').then(function($){ var getSetZero = function(v){ return v !== undefined ? (this.array[0] = v) : this.array[0] }, getSetOne = function(v){ return v !== undefined ? (this.array[1] = v) : this.array[1] } /** * @class jQuery.Vector * @parent jquerymx.lang * A vector class * @constructor creates a new vector instance from the arguments. Example: * @codestart * new jQuery.Vector(1,2) * @codeend * */ $.Vector = function() { this.update($.makeArray(arguments)); }; $.Vector.prototype = /* @Prototype*/ { /** * Applys the function to every item in the vector. Returns the new vector. * @param {Function} f * @return {jQuery.Vector} new vector class. */ app: function( f ) { var i, vec, newArr = []; for ( i = 0; i < this.array.length; i++ ) { newArr.push(f(this.array[i])); } vec = new $.Vector(); return vec.update(newArr); }, /** * Adds two vectors together. Example: * @codestart * new Vector(1,2).plus(2,3) //-> <3,5> * new Vector(3,5).plus(new Vector(4,5)) //-> <7,10> * @codeend * @return {$.Vector} */ plus: function() { var i, args = arguments[0] instanceof $.Vector ? arguments[0].array : $.makeArray(arguments), arr = this.array.slice(0), vec = new $.Vector(); for ( i = 0; i < args.length; i++ ) { arr[i] = (arr[i] ? arr[i] : 0) + args[i]; } return vec.update(arr); }, /** * Like plus but subtracts 2 vectors * @return {jQuery.Vector} */ minus: function() { var i, args = arguments[0] instanceof $.Vector ? arguments[0].array : $.makeArray(arguments), arr = this.array.slice(0), vec = new $.Vector(); for ( i = 0; i < args.length; i++ ) { arr[i] = (arr[i] ? arr[i] : 0) - args[i]; } return vec.update(arr); }, /** * Returns the current vector if it is equal to the vector passed in. * False if otherwise. * @return {jQuery.Vector} */ equals: function() { var i, args = arguments[0] instanceof $.Vector ? arguments[0].array : $.makeArray(arguments), arr = this.array.slice(0), vec = new $.Vector(); for ( i = 0; i < args.length; i++ ) { if ( arr[i] != args[i] ) { return null; } } return vec.update(arr); }, /** * Returns the first value of the vector * @return {Number} */ x: getSetZero, /** * same as x() * @return {Number} */ left: getSetZero, /** * Returns the first value of the vector * @return {Number} */ width: getSetZero, /** * Returns the 2nd value of the vector * @return {Number} */ y: getSetOne, /** * Same as y() * @return {Number} */ top: getSetOne, /** * Returns the 2nd value of the vector * @return {Number} */ height: getSetOne, /** * returns (x,y) * @return {String} */ toString: function() { return "(" + this.array[0] + "," + this.array[1] + ")"; }, /** * Replaces the vectors contents * @param {Object} array */ update: function( array ) { var i; if ( this.array ) { for ( i = 0; i < this.array.length; i++ ) { delete this.array[i]; } } this.array = array; for ( i = 0; i < array.length; i++ ) { this[i] = this.array[i]; } return this; } }; $.Event.prototype.vector = function() { if ( this.originalEvent.synthetic ) { var doc = document.documentElement, body = document.body; return new $.Vector(this.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc.clientLeft || 0), this.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc.clientTop || 0)); } else { return new $.Vector(this.pageX, this.pageY); } }; $.fn.offsetv = function() { if ( this[0] == window ) { return new $.Vector(window.pageXOffset ? window.pageXOffset : document.documentElement.scrollLeft, window.pageYOffset ? window.pageYOffset : document.documentElement.scrollTop); } else { var offset = this.offset(); return new $.Vector(offset.left, offset.top); } }; $.fn.dimensionsv = function( which ) { if ( this[0] == window || !which ) { return new $.Vector(this.width(), this.height()); } else { return new $.Vector(this[which + "Width"](), this[which + "Height"]()); } }; });