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/**
* @add jQuery.Drag.prototype
*/
steal('jquery/event/drag', 'jquery/dom/cur_styles').then(function( $ ) {
var round = function( x, m ) {
return Math.round(x / m) * m;
}
$.Drag.prototype.
/**
* @function step
* @plugin jquery/event/drag/step
* @download http://jmvcsite.heroku.com/pluginify?plugins[]=jquery/event/drag/step/step.js
* makes the drag move in steps of amount pixels.
*
* drag.step({x: 5}, $('foo'), "xy")
*
* ## Demo
*
* @demo jquery/event/drag/step/step.html
*
* @param {number|Object} amount make the drag move X amount in pixels from the top-left of container.
* @param {jQuery} [container] the container to move in reference to. If not provided, the document is used.
* @param {String} [center] Indicates how to position the drag element in relationship to the container.
*
* - If nothing is provided, places the top left corner of the drag element at
* 'amount' intervals from the top left corner of the container.
* - If 'x' is provided, it centers the element horizontally on the top-left corner.
* - If 'y' is provided, it centers the element vertically on the top-left corner of the container.
* - If 'xy' is provided, it centers the element on the top-left corner of the container.
*
* @return {jQuery.Drag} the drag object for chaining.
*/
step = function( amount, container, center ) {
//on draws ... make sure this happens
if ( typeof amount == 'number' ) {
amount = {
x: amount,
y: amount
}
}
container = container || $(document.body);
this._step = amount;
var styles = container.curStyles("borderTopWidth", "paddingTop", "borderLeftWidth", "paddingLeft");
var top = parseInt(styles.borderTopWidth) + parseInt(styles.paddingTop),
left = parseInt(styles.borderLeftWidth) + parseInt(styles.paddingLeft);
this._step.offset = container.offsetv().plus(left, top);
this._step.center = center;
return this;
};
var oldPosition = $.Drag.prototype.position;
$.Drag.prototype.position = function( offsetPositionv ) {
//adjust required_css_position accordingly
if ( this._step ) {
var step = this._step,
center = step.center && step.center.toLowerCase(),
movingSize = this.movingElement.dimensionsv('outer'),
lot = step.offset.top()- (center && center != 'x' ? movingSize.height() / 2 : 0),
lof = step.offset.left() - (center && center != 'y' ? movingSize.width() / 2 : 0);
if ( this._step.x ) {
offsetPositionv.left(Math.round(lof + round(offsetPositionv.left() - lof, this._step.x)))
}
if ( this._step.y ) {
offsetPositionv.top(Math.round(lot + round(offsetPositionv.top() - lot, this._step.y)))
}
}
oldPosition.call(this, offsetPositionv)
}
})