????JFIF??x?x????'
Server IP : 104.21.80.1 / Your IP : 216.73.216.145 Web Server : LiteSpeed System : Linux premium151.web-hosting.com 4.18.0-553.44.1.lve.el8.x86_64 #1 SMP Thu Mar 13 14:29:12 UTC 2025 x86_64 User : tempvsty ( 647) PHP Version : 8.0.30 Disable Function : NONE MySQL : OFF | cURL : ON | WGET : ON | Perl : ON | Python : ON | Sudo : OFF | Pkexec : OFF Directory : /home/tempvsty/peekmysite.com/wp-content/plugins/motopress-content-editor/jquery/event/drop/ |
Upload File : |
steal('jquery/event/drag','jquery/dom/within','jquery/dom/compare',function($){ var event = $.event; //somehow need to keep track of elements with selectors on them. When element is removed, somehow we need to know that // /** * @add jQuery.event.special */ var eventNames = [ /** * @attribute dropover * Called when a drag is first moved over this drop element. * <p>Drop events are covered in more detail in [jQuery.Drop].</p> */ "dropover", /** * @attribute dropon * Called when a drag is dropped on a drop element. * <p>Drop events are covered in more detail in [jQuery.Drop].</p> */ "dropon", /** * @attribute dropout * Called when a drag is moved out of this drop. * <p>Drop events are covered in more detail in [jQuery.Drop].</p> */ "dropout", /** * @attribute dropinit * Called when a drag motion starts and the drop elements are initialized. * <p>Drop events are covered in more detail in [jQuery.Drop].</p> */ "dropinit", /** * @attribute dropmove * Called repeatedly when a drag is moved over a drop. * <p>Drop events are covered in more detail in [jQuery.Drop].</p> */ "dropmove", /** * @attribute dropend * Called when the drag is done for this drop. * <p>Drop events are covered in more detail in [jQuery.Drop].</p> */ "dropend"]; /** * @class jQuery.Drop * @parent specialevents * @plugin jquery/event/drop * @download http://jmvcsite.heroku.com/pluginify?plugins[]=jquery/event/drop/drop.js * @test jquery/event/drag/qunit.html * * Provides drop events as a special event to jQuery. * By binding to a drop event, the your callback functions will be * called during the corresponding phase of drag. * <h2>Drop Events</h2> * All drop events are called with the native event, an instance of drop, and the drag. Here are the available drop * events: * <ul> * <li><code>dropinit</code> - the drag motion is started, drop positions are calculated.</li> * <li><code>dropover</code> - a drag moves over a drop element, called once as the drop is dragged over the element.</li> * <li><code>dropout</code> - a drag moves out of the drop element.</li> * <li><code>dropmove</code> - a drag is moved over a drop element, called repeatedly as the element is moved.</li> * <li><code>dropon</code> - a drag is released over a drop element.</li> * <li><code>dropend</code> - the drag motion has completed.</li> * </ul> * <h2>Examples</h2> * Here's how to listen for when a drag moves over a drop: * @codestart * $('.drop').delegate("dropover", function(ev, drop, drag){ * $(this).addClass("drop-over") * }) * @codeend * A bit more complex example: * @demo jquery/event/drop/drop.html 1000 * * * * ## How it works * * 1. When you bind on a drop event, it adds that element to the list of rootElements. * RootElements might be drop points, or might have delegated drop points in them. * * 2. When a drag motion is started, each rootElement is queried for the events listening on it. * These events might be delegated events so we need to query for the drop elements. * * 3. With each drop element, we add a Drop object with all the callbacks for that element. * Each element might have multiple event provided by different rootElements. We merge * callbacks into the Drop object if there is an existing Drop object. * * 4. Once Drop objects have been added to all elements, we go through them and call draginit * if available. * * * @constructor * The constructor is never called directly. */ $.Drop = function(callbacks, element){ jQuery.extend(this,callbacks); this.element = $(element); } // add the elements ... $.each(eventNames, function(){ event.special[this] = { add: function( handleObj ) { //add this element to the compiles list var el = $(this), current = (el.data("dropEventCount") || 0); el.data("dropEventCount", current+1 ) if(current==0){ $.Drop.addElement(this); } }, remove: function() { var el = $(this), current = (el.data("dropEventCount") || 0); el.data("dropEventCount", current-1 ) if(current<=1){ $.Drop.removeElement(this); } } } }); $.extend($.Drop,{ lowerName: "drop", _rootElements: [], //elements that are listening for drops _elements: $(), //elements that can be dropped on last_active: [], endName: "dropon", // adds an element as a 'root' element // this element might have events that we need to respond to addElement: function( el ) { //check other elements for(var i =0; i < this._rootElements.length ; i++ ){ if(el ==this._rootElements[i]) return; } this._rootElements.push(el); }, removeElement: function( el ) { for(var i =0; i < this._rootElements.length ; i++ ){ if(el == this._rootElements[i]){ this._rootElements.splice(i,1) return; } } }, /** * @hide * For a list of affected drops, sorts them by which is deepest in the DOM first. */ sortByDeepestChild: function( a, b ) { var compare = a.element.compare(b.element); if(compare & 16 || compare & 4) return 1; if(compare & 8 || compare & 2) return -1; return 0; }, /** * @hide * Tests if a drop is within the point. */ isAffected: function( point, moveable, responder ) { return ((responder.element != moveable.element) && (responder.element.within(point[0], point[1], responder._cache).length == 1)); }, /** * @hide * Calls dropout and sets last active to null * @param {Object} drop * @param {Object} drag * @param {Object} event */ deactivate: function( responder, mover, event ) { mover.out(event, responder) responder.callHandlers(this.lowerName+'out',responder.element[0], event, mover) }, /** * @hide * Calls dropover * @param {Object} drop * @param {Object} drag * @param {Object} event */ activate: function( responder, mover, event ) { //this is where we should call over mover.over(event, responder) //this.last_active = responder; responder.callHandlers(this.lowerName+'over',responder.element[0], event, mover); }, move: function( responder, mover, event ) { responder.callHandlers(this.lowerName+'move',responder.element[0], event, mover) }, /** * Gets all elements that are droppable and adds them to a list. * * This should be called if and when new drops are added to the page * during the motion of a single drag. * * This is called by default when a drag motion starts. * * ## Use * * After adding an element or drop, call compile. * * $("#midpoint").bind("dropover",function(){ * // when a drop hovers over midpoint, * // make drop a drop. * $("#drop").bind("dropover", function(){ * * }); * $.Drop.compile(); * }); */ compile: function( event, drag ) { // if we called compile w/o a current drag if(!this.dragging && !drag){ return; }else if(!this.dragging){ this.dragging = drag; this.last_active = []; //this._elements = $(); } var el, drops, selector, dropResponders, newEls = [], dragging = this.dragging; // go to each root element and look for drop elements for(var i=0; i < this._rootElements.length; i++){ //for each element el = this._rootElements[i] // gets something like {"": ["dropinit"], ".foo" : ["dropover","dropmove"] } var drops = $.event.findBySelector(el, eventNames) // get drop elements by selector for(selector in drops){ dropResponders = selector ? jQuery(selector, el) : [el]; // for each drop element for(var e= 0; e < dropResponders.length; e++){ // add the callbacks to the element's Data // there already might be data, so we merge it if( this.addCallbacks(dropResponders[e], drops[selector], dragging) ){ newEls.push(dropResponders[e]) }; } } } // once all callbacks are added, call init on everything ... // todo ... init could be called more than once? this.add(newEls, event, dragging) }, // adds the drag callbacks object to the element or merges other callbacks ... // returns true or false if the element is new ... // onlyNew lets only new elements add themselves addCallbacks : function(el, callbacks, onlyNew){ var origData = $.data(el,"_dropData"); if(!origData){ $.data(el,"_dropData", new $.Drop(callbacks, el)); //this._elements.push(el); return true; }else if(!onlyNew){ var origCbs = origData; // merge data for(var eventName in callbacks){ origCbs[eventName] = origCbs[eventName] ? origCbs[eventName].concat(callbacks[eventName]) : callbacks[eventName]; } return false; } }, // calls init on each element's drags. // if its cancelled it's removed // adds to the current elements ... add: function( newEls, event, drag , dragging) { var i = 0, drop; while(i < newEls.length){ drop = $.data(newEls[i],"_dropData"); drop.callHandlers(this.lowerName+'init', newEls[i], event, drag) if(drop._canceled){ newEls.splice(i,1) }else{ i++; } } this._elements.push.apply(this._elements, newEls) }, show: function( point, moveable, event ) { var element = moveable.element; if(!this._elements.length) return; var respondable, affected = [], propagate = true, i = 0, j, la, toBeActivated, aff, oldLastActive = this.last_active, responders = [], self = this, drag; //what's still affected ... we can also move element out here while( i < this._elements.length){ drag = $.data(this._elements[i],"_dropData"); if (!drag) { this._elements.splice(i, 1) } else { i++; if (self.isAffected(point, moveable, drag)) { affected.push(drag); } } } affected.sort(this.sortByDeepestChild); //we should only trigger on lowest children event.stopRespondPropagate = function(){ propagate = false; } toBeActivated = affected.slice(); // all these will be active this.last_active = affected; //deactivate everything in last_active that isn't active for (j = 0; j < oldLastActive.length; j++) { la = oldLastActive[j]; i = 0; while((aff = toBeActivated[i])){ if(la == aff){ toBeActivated.splice(i,1);break; }else{ i++; } } if(!aff){ this.deactivate(la, moveable, event); } if(!propagate) return; } for(var i =0; i < toBeActivated.length; i++){ this.activate(toBeActivated[i], moveable, event); if(!propagate) return; } //activate everything in affected that isn't in last_active for (i = 0; i < affected.length; i++) { this.move(affected[i], moveable, event); if(!propagate) return; } }, end: function( event, moveable ) { var responder, la, endName = this.lowerName+'end', dropData; // call dropon //go through the actives ... if you are over one, call dropped on it for(var i = 0; i < this.last_active.length; i++){ la = this.last_active[i] if( this.isAffected(event.vector(), moveable, la) && la[this.endName]){ la.callHandlers(this.endName, null, event, moveable); } } // call dropend for(var r =0; r<this._elements.length; r++){ dropData = $.data(this._elements[r],"_dropData"); dropData && dropData.callHandlers(endName, null, event, moveable); } this.clear(); }, /** * Called after dragging has stopped. * @hide */ clear: function() { this._elements.each(function(){ $.removeData(this,"_dropData") }) this._elements = $(); delete this.dragging; //this._responders = []; } }) $.Drag.responder = $.Drop; $.extend($.Drop.prototype,{ callHandlers: function( method, el, ev, drag ) { var length = this[method] ? this[method].length : 0 for(var i =0; i < length; i++){ this[method][i].call(el || this.element[0], ev, this, drag) } }, /** * Caches positions of draggable elements. This should be called in dropinit. For example: * @codestart * dropinit: function( el, ev, drop ) { drop.cache_position() } * @codeend */ cache: function( value ) { this._cache = value != null ? value : true; }, /** * Prevents this drop from being dropped on. */ cancel: function() { this._canceled = true; } } ) });